![]() For example, the Crossguard stance with the Kylo Ren-esque lightsaber is plodding but powerful and the Blaster style adds in a mix of ranged blasting and melee swordplay. Protagonist Cal Kestis has access to a few more lightsaber types that all have their own stats, strengths, and weaknesses. The combat is the ultimate example of Survivor‘s inability to meaningfully improve. Star Wars Jedi: Survivor does expand upon Fallen Order‘s base by adding more open spaces and a bigger suite of companions, but also stumbles in many of the same ways and fails to be the significantly better second entry it deserves to be. Respawn Entertainment’s Titanfall was a similarly solid idea that was able to flourish with its impeccable sequel. ![]() It was a well-paced action title and far cry from the other Star Wars games at the time that also left plenty of room for improvement. Electronic Arts’ tragic mishandling of the Star Wars license did at least result in one thoroughly great game: Star Wars Jedi: Fallen Order.
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